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I aspire to produce something this polished during a jam. It's a shame it has so little ratings right now!

If you were to keep working on it do you have any thoughts on enemy actions? 
Usually roguelikes do telegraph, but it wouldn't work because you can't aim, so it feels like either Expedition 33 style dodge / parry or focus on plenty of status effects / elements instead of damage & block.
Super interested what you have in mind

Hello! There's a lot of stuff in mind to add to that game. like some enemies disturbs your spinny wheel, and some blocks some action. I had to cut corners so that I can submit it. Thank you