Congrats on your publishing your first game! I like the lore and how the voice of the god(?) taunts and encourages you as you walk along the path. Here’s some feedback/tips:
- Using free art is great but try to pick stuff that meshes well together. For instance, especially with pixel art, make sure things are scaled to the same resolution, so that there aren’t some pixels that are larger or smaller than others. Also keep an eye out for things like whether sprites are outlined or not, how thick the outline is, what colors they use, etc.
- The animation of the sword should match its hitbox. Right now you can kill enemies at a decent distance but the sword doesn’t look like it reaches them. That makes it hard to judge distance.
- The sounds are pretty good but some of the traps sound a little repetitive. One way to make them more varied without having to use multiple sound effects is to slightly randomize the
pitch_scale
of the sound each time it plays. - It’d be nice if the game restarted after you die so you don’t have to reload the tab or relaunch the game. There’s an easy way to do this in Godot with
get_tree().reload_current_scene()
.