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i adored the visual style and effects - it was so satisfying to see my screen fill up with each person's stories. I love the architecture, the varied frames, the color scheme, character design, all of it was wonderful. There were of course some minor bugs, but I don't think there's much point in focusing on those. I also really like the idea of experiencing each perspective as though it were the truth in a future version/sequel, and also of extending the style to an original world.

I do think that having something to cap off the experience - even simply asking the player who they trust the most, or what they think of each character - would make things more impactful. This doesn't need to be phoenix wright; I'm more interested in exploring these characters and why they're choosing to say the things they are. The rain tidbit is neat, but I think in a more expanded version of the game it would be more fun to focus on giving the player tools and space to contrast each person's narrative and look for contradictions or details, since I would never have noticed the rain on my own. 

Fantastic concept, though, and I look forward to seeing what you make of it in the future.

Super valuable feedback! Thank you for taking the time to write this out!

Im very much trying to brain out how to make  mystery whose point is the subjectivity of perspective be left unanswered but still satisfying. Its a very fun problem. Im also very glad you enjoyed the aesthetics, its the one thing I thoroughly enjoy making!