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I like the concept, especially since you can actually bump into your past selves and it affects them - you haven't just made a simple recording and played it back. I've built quite a few top-down racers myself for commercial clients, and I know how tricky they can be to get to feel good.

The controls for the car are actually my least favourite part of this game. Driving should be fun, a little bit of slip, skidmarks, wheelspin, understeer and oversteer... Your car has little of those attributes, and doesn't really feel like, well, a car!

The view is also far too close to be able to see what's coming. The arrows on the road help a little, but not enough. I failed to beat my first tentative slow lap, and almost gave up when I fell too far behind. As it happened my past-self got to the end of their replay and ended the game.

I know some of that sounds harsh, but it's important to remember this is what games jams are all about: Try something quickly, see if it works. Hopefully learn from your mistakes so you don't repeat them at a bigger scale! It's enough of a challenge just to get a playable game live in 4 days, congratulations on a working game (loads of teams don't get that far).

I totally agree! Thanks for your honest opinion, I will try to learn from these mistakes. I would also have to agree with you on the driving part, its kind of lazy if I think about it, I technically submitted the game a day early and could have added those features that would have made the game much better, but decided to fix the web build since I thought it was more important (audio was bugged before). Again, thank you for your thoughts, I appreciate them a lot! :]

I think you made the right decision to get the game to play in a browser. Lots of folks (me included) don't play downloadable Jam games, both because there's a security risk, and because it's a lot more hassle. It takes longer, needs to be cleaned up when finsihed, and often doesn't work because there's a file missing or something.

I100% agree with you on that. Thanks tho!