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Wow! Thank you so much for both playing and commenting! 

I definitely locked myself out of a lot of smarter mechanics early in development with some poor decisions. The placement rules, the permadeath, and the placement pains are pretty much direct results of that. I'm a novice programmer and I had never taken a product to the polish phase before, so I left a lot of time for that (hence the visual effects) and let the gameplay languish a bit. 

Thanks again!