Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

You've set a great tone here, very eerie!  I played through twice to figure out what the different options do.  My favorite part is when the mysterious path on the ground becomes relevant to find your way out of the "cage"!  I think the environment is well designed in general as well.  It was spooky to wander around and feel a bit lost.

I missed some of the text because it disappears when I click, but I was furiously clicking to keep my flashlight charged 😅... After playing again it doesn't seem like I missed anything too important, but I was afraid that I did!

It was also hard to tell sometimes when the level was resetting because I "failed", or because I "succeeded".  It was fairly obvious after starting again, but I never quite felt like I did something right because I was afraid I had done something wrong or not fast enough.  The sounds to tell when something useful was complete are nice, but I was never quite sure if I was done yet!

I sat still for a while after the "Choose" text, trying to figure out what the other option was instead of picking up the tool--I only realized on my second playthrough that it's probably a reference to the end of that level.  Maybe the text could pop up later?

Great work!