Having run Break This Game, I also ran this one with my friends last week. I think BtG is the better of the two, but that's not surprising because the author had more experience when they wrote it!
Where BtG is delightfully sandbox-like while still evolving over time, this room presents basically all of its interactables right at the very start, which was a little overwhelming - both in terms of the time taken to interact with everything, and the memory overhead of remembering information and things to go back to.
Nonetheless, the room does a good job with its premise, without being too obtuse or pushing the "suspension of disbelief" (if you allow yourself to beileve in a world that happens to be full of puzzles) too far. It's a fun setting that is exploited well - for example, my players enjoyed the spatial reasoning of figuring out the central puzzle, and then how to get the pieces needed to solve it. The least "believable" part was the motivation of "getting to work on time", rather than having fun meddling with the observatory (and maybe robbing them a little as payback for locking the players in.)