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I like the core idea of wrapping around the screen to solve puzzles. It's something people don't intuitively do, so it can be fun to discover the solution. Reminds me of the game Arranger, which really pushes this idea. The windows needing to be aligned in order to travel between them felt contrived given the premise of the game, but maybe if the windows had little sockets/pipes on them it would communicate why that makes sense. Making the elements in the final level invisible is truly a bold choice but somehow I managed to get through! To my surprise I loved that feeling of being completely lost and just feeling around blind with no concept of what I should be doing, and pacing-wise it's a nice little dose of chaos before the final dopamine hit of the game end screen. Good job!