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Really enjoyed this, and put maybe a bit too much time in, hit second on the leaderboard, (i'm guessing after the creator) so I'm gonna stick it there. 

The concept and execution here is excellent, wish there was some audio to liven the game up a bit. 

Thanks for playing! I think I was probably playing alongside you labout 14 hours ago. I could see new words appearing while I was playing.

There's so much other stuff missing before I could get to audio. I really wanted the in-game leaderboard, because that's critical to the concept as a whole. I got the relatively simple server side of it going, then ran out of time making a new scene to present that from the game. UI always takes me a long time.

A couple of other things I didn't get to: Realtime feedback while you are dragging your proposed word. I got that working pretty early, but it was very difficult to debug when it changed every frame. So I added a switch to turn it off and only process the new word on completion. That helped speed up development. My plan was to turn it back on for the eventual build, but somehow doing that corrupted the database. Rather than spend the time to investigate and fix that, it was easier to just restore the DB from a backup then leave it switched off. Another thing I wanted was a visual score breakdown. There's code to track it all internally - it remembers which tiles scored what so I could in theory add it fairly easily. But time, y'know...

Yes, I'm in first place currently. I've been playing it a lot to get it started.