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Took me a while to figure out what the currency was, since the yellow circle at the top fills quite slowly. With the upgrades, even after playing for about 20 minutes I still sometimes wasn't quite sure if I could afford something. Like I'm upgraded auto-looper precision to level 2, and I think I've got enough blue, yellow, and red, but it won't give me the upgrade, so I guess I'm not quite there yet. (I got it a few minutes later.)

I love the auto-drawing things, I enjoyed how terrible they are drawing at first.

I played for about 30 minutes and had not yet reached the pink circle part of the currency. I think it could have been little shorter since it's a game jam game. :) It could be a fun thing to play on a mobile touchscreen. It's nice, it's calm (good choice of music), it makes me want to see what the upgrades do. They're not my genre but I think it's a pretty good incremental game.

Also it's technically impressive. I have no idea how I would go about making something like this!

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Thanks for playing! I'm happy you enjoyed the goofy auto-loopers. I did want to make it shorter, though I ran out of time to do the fine tuning. The latter parts of the game in particular are unnecessarily idle, if you get there. There is an ending though.
The speedrun time it took me to beat it once I tested the final version (after the deadline ) was 15 minutes 47 seconds in-game timer is a bit inaccurate, probably more like 25-30 minutes, but that's knowing some tricks for getting big loop scaling.