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Thank you for your feedback! I appreciate the kind words, in response to the camera issues we're well aware unfortunately. The original idea saw the pinball being the "player" in a sort of dungeon crawl where you would complete a course and then travel to the next room like a dungeon, but that never made it to the final version so the camera ended up being wonky. That with my poor implementation of 3d camera shake, the small impacts feel good but lots of repeated impacts start to become nauseating. We're going to review as a team and decide where to go from here, if we continue with the project we will be sure to fix the camera.