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(2 edits) (+1)

I don’t know it’s just me or I could hardly play this game because of the low FPS. (I don’t have a bad system at all.) (Edit: I think the issue on my side.) So, aside from that, a driftier handling could go better with this game, because the turning radius really limits the player and I think it would be much more fun especially with this game. Just wanted to touch it, pure observation.

Hey thanks for the review. I didn’t face any issues on my side, but I’m aware of such issues in WebGL builds. Aside from that, my actual idea was to implement drifting. Unfortunately, just couldn’t nail the feeling hence I did not go ahead with it. Still experimenting with the controller and will polish it in future.

Thanks once again.