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Pretty cool idea, closing loops around enemies is a fun mechanic! I feel like the spin for the next room mechanic was a little too easy to abuse, by putting two of my desired rooms next to each other, I could always force where to go next. I feel like the base movement speed could be a little higher. Nice spritework. Adding the angel / demon framing was nice, would have been nice if the GUI also felt a little more like this divine battle.