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Thank you for your feedback! It definitely is a challenge when you first start, but I like the idea of finding out how to play as you reset over and over. But I can also think of some quality-of-life changes that'd improve the newbie experience without sacrificing the 'learning through resetting' mechanic. 

I designed the background, and I kind of agree with you--I wanted to make the background kind of desaturated because I felt it fit with the theme of the game, but it was a bit of a tradeoff for character. If I had more time, I would've put a bit more thought into how the room looked. Though the lore is that it's his first day at work (at least, until you progress to the next day), so I'm not sure he had much time to make it messy and unorganized, but it would've been cool to see change over time as you progress through the days (not that I've gotten very far myself). And if I were more skilled, I'd have loved to make the room more dim and the lighting more dramatic. 

But anyway, thank you for playing our game, glad you enjoyed it :)