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(1 edit) (+1)

Cool stuff. I like the concept of the shader that you used (im not sure what its called), but I dont think you executed it too well. SFX is top quality. Music is… eh by nitro gen standards no narrative, but most games dont tend to have that anyway. The concept itself is also not the most creative. (-1 pt on creativity just for the name btw) You could probably make use of the fact that it’s specifically a boomerang and not something else a bit more in your enemy/level designs, although the small arc of the boomerang isnt quite big enough to do anything really cool. Roguelike part was… okay. Not your best game (nowhere near mr. line), but still better than the garbagefest that is umblight.