Definitely an interesting take on the theme.
Usually Im not a big fan of slideshow tutorials, since I think an ingame one can be much better suited, but sometimes they are necessary with limited time vs no tutorial at all. But I thought this one was funny and simple enough for it to work out.
The gameplay itself is rather simple, and it makes me think about what other possibilities you could have for a game like this. Rather having the only way to fix bad vibes being a music gun, what if there were reasons for the bad vibes to be happening? And thus, you need to solve those problems instead. Here are just a few random ideas:
- Person A doesn't like Person B, so you need to separate them
- Or the inverse, A wants to be by B, and if they are not then they get bad vibes
- Some spilled drink causing the floor to be dirty, you need to clean it
- People who need a break from the party moved into a quieter room
I think developments like this could make it a lot more interesting. It could also be cool if the bad vibes could spread, and you need to deal with keeping it away before it becomes unmanageable. Perhaps you could have the goal to be spend the night at the club, and try to have as little as bad vibes as possible, and the revenue is based on how well you prevented it.
The art is great, and all of the loops work well.
I think the audio shouldn't be muted on startup, since I didn't even realize the game had any until I went back to the menu. And all I was thinking was that some music would've really fit it. Although, I would either reduce the volume of the crying, or make them not stack together when there are multiple near you, since it would be rather loud.
Just a couple of thoughts on a simple game, nice work!