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Although it's a bit unclear exactly what is happening, and the path drawing can freak out a little sometimes, the level of visual polish is phenomenal, and the sound design is spot-on. I'd suggest a slightly more in-depth tutorial so that new players aren't as confused, but overall, it was fun watching the screen progressively get more filled up with chaotic spaghetti.

"chaos spaghetti" is something I never thought I'd agree with but here we are, Agreed on the short tutorial, leaving it for last was def a mistake, I think in the future I'll try work on one as soon as the core gameplay loop was complete.

As for the path drawing yea it could use some more love, originally meant to be similar usage to how roads are made in 'cities skyline', I got skill issued during the jam and I'm gonna fix it first thing afterwards lol

Thanks for checking it out!