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(1 edit) (+2)

To anyone who sees this game, a tldr: it's currently extremely unfinished! Yay!!

I severely underestimated how difficult it would be to write a dialogue engine, the dialogue itself, and branching routes for a game like this in such a short time frame. About 75% of the original plan was cut to ensure there was something at least kinda in a submitable(?) state in time for the deadline.

The currently missing features include actual gameplay/narrative usage of the timer on the left (the LOOP, as it were), the ability to enter responses into the free response box, and the (intended) main draw of the entire game! The primary concept was an ARG-esque gameplay loop where you search pages on the website for clues to solve a mystery about the mysterious origins of this mysterious model and paste them into the free response area as you work together to figure everything out.

I'm pretty passionate about this project, so expect to see these features make their way here at some point in the future. However, I also don't get much time free time to work on it, so don't expect to see them anytime soon (haha).

What you're left with is a pretty linear dialogue based experience. There are many points where you get to make choices and these choice do matter, but it's not near as fleshed out as I'd have liked it to be. Most of the dialogue was written between the hours of 1 and 5 AM, so apologies for its varying quality, but I hope it's at least somewhat satisfying to experience :D

If you read this far down, thanks so much for checking my game out! And please let me know if you'd be interested in an expansion of this concept. If it turns out there might be an actual audience for it, I'd be happy to move it up in the priorities list.

I'll do my best to respond to any questions, comments, or feedback left in the comments, so feel free to leave something there if you'd like. I don't expect there'll be much activity in here, so I should be able to respond pretty quick ;)

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If you enjoyed the game and you want to interact with ELLA-M a little more before I have a chance to expand on this, I’d suggest going through it again and choosing different responses. Especially ones that seem “bad” or “wrong” (which they often are, but who knows…you might be surprised. Occasionally.)

In truth, adding different dialogue, routes, and consequences for each choice took significantly longer than I expected and is actually a major reason that the game is so short/linear. That plus the fact that I rewrote it like five times because I wasn’t happy with the direction it was taking :P

Not every choice produces a meaningful change in the narrative (especially near the end, when I started to run out of time), but almost all of them will produce new dialogue, and a few can even lead to an entirely different ending. I won’t spoil anything here, but feel free to let me know if you’re having trouble finding new stuff. I’d be happy to give hints or talk about a few of my favorite responses and routes if you’re stuck :)

If you didn’t enjoy the game…then…what are you doing two multi-paragraph comments deep into the ramblings of its creator? I mean, I love having you here, don’t get me wrong, but…

…don’t you having anything better to do?

…Yes, that was an Undertale reference. Yes, I am a massive nerd. Yes, this comment is too long. No, this is not the last sentence.

But this one is! :D