Thanks for playing and taking the time to review :)
I have a few feedbacks in mind but due to timing I was unable to get them implemented. These will defo come in a future update.
Funny you should mention the difficulty and progression increasing faster. Especially difficulty, as I meant to implement a speed increase variable that is applied to all enemies, and after a certain time or amount of kills this would increase. slowly making things faster. Also wanted to tie this to the enemy health making them harder to kill. Something to aim for with the first update.
Fully agree about making the enemies appear slightly earlier than what they do. I also plan to implement variants of each one, like a slightly darker bee that has double the health for example. Adding in some enemy variety and add to the difficulty.