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I loved this update, and hooray for Nym-Foe being added! I also liked some of the additions that came with her, like having an easier time backtracking to the casino floor. As a part of that though, I think it would be really fun if all upgrades could be attained without injections or growth as well. Maybe something with the 3rd room where you can use the chip on the breaker in room 2 to disable the traps? The biggest issue though is room 13, since the gimmick is Jane's boredom causing the growth, so maybe if you got the sticky note and use it on the computer the way you use the chip you don't get punished the first time you interact with the computer (since Jane would be actively looking to see if she can activate the computer rather than mindlessly navigating a computer system)?

Outside of that, I really like the added CGs, and wish you luck in finding artists willing to work on some other ones. The secret for getting max growth with the mirror Jane is a really nice touch, and will be fun to see once its fully added! I also really appreciated the addition of the CG room, being able to quickly move through all the growths is much appreciated.

As for gameplay, the 2 new actual puzzle rooms were really fun. Nym-Foe's intro is really nice, although I skipped it initially as I like doing a 0 growth run as a challenge for each new update (Only saving at safe rooms). The camera puzzle was really good challenge wise, though I feel the image boxes could be a little clearer, since the hitbox displayed by the red glow makes it look like you have space in-between cameras. It would also be nice if it clarified that the cameras were on a cycle-based system in the text at the start, as I initially thought I had to backtrack to find something to deactivate the cameras. The bonus CGs that the 2nd oblivious room provide are nice additions as well, as I mentioned earlier. The boss fight was really fun, getting the timing right without getting caught, though I would recommend having an alt win condition given how some complained below about not being able to get the timings right. Maybe if you get caught by Nym-Foe and break free near a wall, she can hit the wall and get stunned as well? It fits with the theme of the other puzzles where brute forcing the solution has the "punishment" be growth.