Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

The lag spike isn’t so much the issue, the issue is that I think it’s frame rate based, and the lag spike throws off the timming for the whole event. It causes the window for when to click to be when it hasn’t flash yet. Which I can still sometimes perfect but it’s a lot harder without being able to rely on the visual indicator.