true, but some issues come into play when you have more than one thing,
So if the game is running locally via say itch.io/game, there's no issue, but if it leads to say Game.GCloud.Google, which in turn leads to a personal web server on a Pico...then there's at least 3 web jumps to handle, and if say something inside the /\ URL above isn't able to get to say Game. An asset stored in a Google Cloud folder, which was set to private for a moment, prevented the game program from loading that asset. If that asset is needed, such as the background for the main menu, the game crashes. However, in my case, it simply stated, 'Hey, found it,' but I can't read it.