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The fact that I have to re-play the tutorial every time I want to try the first level over again puts the entire experience through a shredder. The controls seem like they should be easy to get used to for me since I've played so much Contra III, but if I have to wade through 2 minutes of tutorial for another five seconds of attempting to learn the game, then I have zero interest whatsoever. This is an example of how one mistake born of a lack of playtesting and tank an entire game.

you know this entire game was made in a month, right?

That doesn't make it immune to criticism. Especially since this is a game made by a guy whose job it is to critique games. It's important to see where games fail, even when they're made under strict requirements like this one.

That's fair.