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(+2)

Game seems neat, but is very clunky to play at the moment

Some issues near the start. If you have a node that has a more nodes in it, sometimes clicking the node to remove it deletes all the nodes inside. You don't get them back to place again, which has led to me being unable to use my "b" variable outside of the initial setter. Not sure how exactly to get it to happen reliably, but it has ruined a few attempts.

The nodes you get at the end of a round all appear to be very limiting. For example, I don't see any of the repeat nodes implied by the game description. I get a lot of basic variables, and setters to directly set a variable to a value, which doesn't scale well. Perhaps reducing the number of variables you have access to early (I don't need 1 of every letter of the alphabet to start) so it's more likely usable nodes show up would be helpful.

UI around the nodes you have could also be improved, as it's hard to tell what I have access to with the jumble of nodes in no clear order.

Thanks for feedbacks, I hope I could fix them before deadline!

(2 edits)

Also, how many estimated nodes inside that node (like 32 or 128)?


Update: I tried this bug and nothing for me... I'm confused

(+1)

I had it happen with a node depth of 3-4. I've not been able to reproduce it very frequently, so I'm not sure how exactly to get it to happen. I definitely lost all of my "b" variables somehow, though. Apologies I can't be more specific with it. I'll let you know if I manage to find it again.

There is repeat node exist, so it's the lowest chance such as []^log[]...

I've beaten the game and have done a few slow runs, still have never seen it. Feels like the chance for better nodes is static at the starting low rate, so there's no progression as the target score gets bigger and bigger.

Also, I will add information: Shift + Scroll to scroll horizontally