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I like the general concept. It feels Lovecraftian-adjacent. Maybe it’s my unfamiliarity with Monster of the Week or the fact that the monster is so “meta” that I struggle to see how I could make it work in play. But I’m curious for more.

Thanks. I'm a big believer in leaving intentional blanks to be discovered through play. As a PBTA system, monster of the week excels at that, so I stuck with that philosophy.