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The ridges look soo good! Can you expand a bit on the algorithm used for the erosion? Or if that's too much to ask - just paste the shaders into an LLM and ask for a breakdown xD

its a new technique, i’ll share more about it once i’ve looked into making something out of it :)

(also cmon thats so rude to ask someone to paste something they worked on into a LLM, please dont do that :/ )

Terribly sorry, I meant no offence.

I just love the way it looks.