Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+2)

Ohhh ohoh that's cool!

Good job with the mapping, the decrepit tone is sold, the pitch black windows is really what adds 90% of that, I don't like the swirly tiles though, then again... They are swirly tiles on a hypno game, so oddly fitting.

"Final boss fights", huh, I dunno if to make anything out of that plural there.

The nooks of crannies of GT, "underground crossunder, host club", and the smaller interactions are great, I in fact love 'em, I don't know how expensive they are to make and add, but I love having the excuse to allow myself to go into most places, and explore them, I was dead set on wanting to find out what the hatch behind the boar alley was, and here I go, apparently getting rewarded for it. Part of the cost efficiency of smut in games is that immersion, since I can get more "CG's" with a porn comic for example. So yeah even with "One CG" and "Mini-Scenes" it doesn't matter to me, and I'd like to see as many of 'em sprinkled as possible. But it seems I'll get whole damn sections? Probably with lore? And world consequences? Peak!

Really liked Scratch on GT, I wonder if there is any interactions between him and a "Slutty" Mezz, not in the CG sense, but more as in like a reaction/explanation as to why a date option is no longer available. If I was writing this smut I'd probably make Scratch be "corrupted" by Mezz somehow. I'm assuming it's because Mezz is already enfatuated with "something else" when "corrupted". Wonder if there is any dialogue by Scratch tho.

And if we get explanation for the clips on CH1...

Nice reading a devlog instead of a chaotic post from how the world is rn, a nice change of pace. Stay well!

(1 edit) (+1)

Yeah, I was so/so on the tiles, but I think you'll learn to tolerate em at least in game. And at worst this is an introductory area, not where you'll be spending the bulk of the game. Also, for what it's worth, I do think it's very mall-like: they tend to have somewhat over-the-top floor designs. But I'm not married to it: if we get to supporter testing and enough people are going "Ahh my eyes!" I can always try a different tile.

No, nothing special with fights. Same as GT: the final fight changes based on various paths you take and things that occur before you get to the boss.

Appreciate the sentiment on nooks and crannies though. As I've said before, I very much enjoy that feeling of having weird little bits squirreled away here and there for people to find, to the extent that, as you know, I've even asked to leave a FEW small things off the official guides. It's fun to just stumble into things. But I do try to balance that with dev time, and not go TOO overboard with scope creep. A lot of the fun extras are fairly simple stuff, tiles I already have, text only scenes, that kind of thing. But it's still one more little thing in the world.

Oh there's going to be a lot of fun stuff with Scratch in Chapter 3 eventually. Won't say more than that.

And thanks, same to you!