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(+1)

YO! Rating time!

Overall: 3 - This was really neat! The highlight of course is the cool 3D environment, but the dungeon crawling was enjoyable enough as well!

Graphics: 4 - I've played RM games that use this sort of dungeon crawler aesthetic before, but I think the way you made everything first person, down to the combat and even the menu, really brings it a notch above other games using this same approach! I also think the singular slime enemy, while annoying to fight, looks really cool and is well animated.

Story: 2 - There wasn't a ton here, the game did have a story but without really understanding Harold's whole deal, it sorta felt like stuff just happened. It wasn't horrible and I was surprised by the character deaths, but there wasn't a ton to get into here.

Gameplay: 3 - This was a fun little romp! It's just basic dungeon crawling fair, but the row system was nice to mess with and the combat looked really cool. My main criticism is that the main enemy slime guy is really annoying to fight, he seemingly splits in two when killed, and since that's the only enemy in the game it gets old faaaast.

Music: 3 - Not a ton to say here, the music worked for its purposes and it wasn't anything I instantly recognized, so it all works!

Comedy: 2 - Everyone watching me play this laughed at the deaths, especially the second one that occurred with the boulder, but that alone wasn't enough for me to put a high rating in comedy especially when I don't think that was meant to be funny.


Now, my one fatal issue with this though is that it didn't employ the required elements (the Archeologist, wildlife preserve, and dialogue line). I'm not sure how to go about this particular issue, but this is an otherwise nice jam game so for now I'm gonna leave it up, but if the other moderators disagree this entry could be disqualified. Sorry about that!

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Thank you for playing! 

Yeah, I took too much time making the battle system and pause menu I don't have enough time to make more enemies. The game does have  mimic enemy who appear when you interact with one of the chest, but that monster only have basic attack in this build. 

There is an Archeologist inside the dungeon. She talks about the place used to be wildlife preserve and has the required dialogue. She also open a shop. You can found her on the map after getting surrounded by slimes, the same map with the mimic chest. Looking back, I should have put her in more noticeable place. 

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Ah okay! Sorry I missed the required elements, I'll take your word for it that they're there!