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Deleted post

Thank you!
With the time I had on hand I had to make a choice between making one fleshed out level showcasing all the mechanics, or making a bunch of smaller ones. I decided that the first option was a better approach, using camera angle changes between checkpoints to create somewhat separate sections.

I suppose if the biggest criticism for a game is that there isn't more of it that's always a good sign :D

Deleted post
(+1)

No worries, I got what you meant, I just wanted to clarify what my process was while making the game.

I might work on it some more after I'm done with my GMTK Jam entry, but even as practice it was definitely worth it.