Thanks for playing!
Yeah, the jumping is kinda janky I just used box colliders to check if the player’s grounded. Wall jumping wasn’t even planned, but it work it works.
Level 2 was meant to use the clone as a jump platform. I was planing on using clone more as player controlled platform or other way around, but that concept was briefly explored in level 2.Not sure if I’ll join the 3 week Trijam, but maybe.
P.S:
Sorry for not replaying for this long.
Hope you have a good week too