Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Thanks for playing!

Yeah, the jumping is kinda janky I just used box colliders to check if the player’s grounded. Wall jumping wasn’t even planned, but it work it works.

Level 2 was meant to use the clone as a jump platform. I was planing on using clone more as player controlled platform or other way around, but that concept was briefly explored in level 2.

Not sure if I’ll join the 3 week Trijam, but maybe.


P.S:

Sorry for not replaying for this long.

Hope you have a good week too

(+1)

No issue on the time to reply, we all have lives outside the jams. ;)
Have a great day :D