Hoo. This is gonna b a tough one, but here's my rankings.
Overall: 3 - This is a really solid entry! I really appreciate all the effort that went into it, and I think it does well on all fronts. With that said, it has a pretty fatal flaw, which, well, we'll get to that.
Music: 3 - Hard to complain here. Hand picked music choices, the Slimes one was a special treat but everything here worked. It is all aggressively Lumi music which isn't necessarily to my tastes but I appreciate that it fits your style so well. Also shout out to the funny noises Harold and Marsha make when they step on spikes.
Graphics: 3 - It's really competent pixel art! I thought the portraits were weird and inconsistent at first but that ends up being a deliberate choice I can appreciate. This comes pretty close to a 4, but there's a high quantity of games with great art here that unfortunately edges out this title.
Story: 3 - Good writing all around, it's got that edgy vibe to it that I'd expect from this version of the characters, and the plot revelations up to the point I made it to were pretty neat!
Comedy: 3 - I wasn't really laughing at much of this, but it's got an overall comedic tone to it that I think makes it overall good in this category.
Gameplay: 1 - Okay, here's where I have things to actually say. This is a frustrating case because this gameplay comes really close to being a full on 4. You'd think with that, I should meet in the middle and give it a 3 or a 2, but my main criteria for a 1 is that it overall hurt the experience, and unfortunately that is the case here. This game is difficult. Like, reminiscent of Celeste levels of frustrating. Now, I think there's plenty of appeal there and I think a lot of this is well executed, but in this particular environment, making such a brutal game mostly just feels sadistic.
Let's start with the good though! I like the mechanics. Two characters is neat, and you do a great job making them both feel like they're useful in their own ways. I'm not the biggest fan of Harold's jump mechanic, it's really difficult to execute and usually just feels kinda forced on me unlike Marsha's float which is basically universally useful even if the level design isn't explicitly made for it. I almost wish Harold just had some sort of double jump from the get-go to give him an even playing field with Marsha. Luckily, Marsha struggles a bit more in combat, enemies don't seem to get knocked back much by her fireballs, so Harold is usually my go to choice for fighting enemies with his wide hitbox and bigger hitstun, so I think that dichotomy is actually useful to keep me from just staying on Marsha permanently.
The bosses are also neat! The worm took a substantial amount of effort for me to beat, but the second boss felt really fair and was actually outright fun. I think if the rest of the game felt like that fight, I'd probably have enjoyed it much more.
That said, there's a decent bit of "jank" for lack of better phrasing here too. Whenever Harold needed to do his crystal thing I'd basically just mash the jump button while swinging because trying to time it was much too hard, but I think the main source of a lot of frustration is spikes with unforgiving hitboxes. It's especially easy to just casually step into a spike because you held the right button for 2 frames longer than the game wanted you to, and the levels love to throw random spikes on the floor for seemingly no game design purpose beyond taxing you if you fail a tricky jump. Even the worm felt arbitrary for me to win, it hones in on you at weird angles and sometimes this leads to it just absolutely sniping you from the other side of the screen. The only reason I even managed to beat it in the end is because its pathfinding got hung up trying to reach a rift and I was able to get a bunch of cheap shots on it.
A precision platformer like this can be fun, and I maybe even would have had more fun if it was in a different environment, but in a game jam like this I expect to be able to make it through an entry without a ton of difficulty. I've got a lot of games to play (not as many as previous years, granted) and, more importantly, I want to see everything this game has to offer, but even with the generous time limit I felt the game kept knocking me to the ground and denying me access to everything it had. Reaching the third act right when my timer hit the hour mark felt especially cruel, like I was being taunted with this super visually striking segment and an interesting story beat but unfortunately the game doesn't want me to see it (or at least, that's in essence what it feels like). It's hard to make a difficult game while respecting the player's time, and it's part of why I tend to preach that it's better to be too easy than too hard. There might be some cool stuff beyond the point that I had to quit, but unfortunately I won't be able to see it until after I rate this entry.