Neat game. I got some thoughts on it. So the arrow enemies should have some sort of visual queue when they are about to shoot. I entered a room and they instantly shot at me. The skulls seem to attack only when I attack them most of the time, sometimes they attack in a rapid way(?). The crates should break after a maximum of 2 hits not 3 tbh. The attack upgrade was a little bit weak, could be a bit higher. The dash distance could be halved and maybe a visual queue for how long I cant or when I can dodge again? Also getting stuck in walls felt bad :(
Otherwise cool entry!