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True to the character, this game feels like a gamble, but that doesn’t really make it that fun to play. The camera tends to be really nauseating, and the audio mixing is just horrible, with quiet noises punctured by chime jumpscares. The art is really pretty, I do love myself some bisexual lighting, but I feel the time spent on the intro cutscene could’ve been better spent making the game itself feel better.

Thank you for the feedback and thank you for playing! The game did not come together as we had hoped it would. Our musician and audio designer disappeared during the jam and left us to try our best at sound design on top of everything else we had going on. I agree the camera shake is too strong, I hadn't anticipated how much the small camera shake would compound and our implementation was not smooth enough. We did provide a screen shake option but it is true the default is usually left untouched. We had more aspirations for the game but it would seem that five games is not enough to narrow down how to scope a game perfectly. None the less, I appreciate the feedback as it is instrumental to my progress as a game designer and programmer. I will say, the intro scene took almost no time to add; our artist had extra time so it took us an afternoon, perhaps it would've been better time spent fixing stuff or tuning the games feel but I'm happy to have finally made a game with voice acting. 
Thank you for your feedback, Vex!

I’m sorry to hear that happened, and I apologise for the assumption regarding the intro.

No need to apologize, all feedback is helpful it reveals how people feel about the game (which is the most important thing) regardless of what is happening under the hood.