This was a really fun concept! The one-minute time limit adds great tension, and I can totally see the appeal of quick sessions, especially on mobile. The real-time cooldowns and time-based skill triggers kept things feeling snappy and engaging. It’s clear you put a lot of love into making it feel tight and responsive.
That said, I did feel the repetition starting to build after a few quests especially once I unlocked the fourth. Some form of automation or passive abilities would really help reduce the clicking fatigue and deepen the strategy. I also think expanding on the build variety could give the player more to experiment with.
Despite those points, this has a ton of potential and polish already. It’s super cool that this jam theme finally gave you the excuse to bring the idea to life. I’d definitely be interested in seeing a more fleshed-out version on the app store. Great work!