Play game
Only One Exit's itch.io pageJudge feedback
Judge feedback is anonymous.
- Fun game with a simple gameplay loop and graphics that work really well for what it is. It reminds me a lot of dumb ways to die and games like that, where you get less and less time to complete constantly changing levels. A few things to note: Sounds: Ever the basic sounds of a clock ticking could work really well here or music that urges you to hurry. Music has the power to set the mood for a game, enhance the experience, same thing with sounds, they are always worth adding. More levels could be a good twist, introducing them slowly, rather than just looping everything. Some randomization would improve the experience, since you won't know what happens next. All in all, really well done! Keep making cool things!
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1L4nShyWSERH1snuD80674R1U_iptMQWa0Ykkn-IcI64/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarize your game!
A game about avoiding the memories of an ex lover. Arcade type of game where you dodge projectiles and pickup powerups. WASD to move Space to use powerups.
Please explain how your game fits the theme.
The theme of the game is about the one love that you lost and you can only hold one powerup at a time.
Leave a comment
Log in with itch.io to leave a comment.


Comments
Very fun game! However wish there was more level variety
This is fun! The obvious issue is lack of different levels, but the levels that do exist all feel like they have unique mechanics. Almost feels Warioware-esque.
Thanks! I dropped my first idea since it didn’t fit the theme and wasn’t fun to make. This took about 3 days, and I had a stomach ache for half of it. Wish I had the idea earlier so I could’ve added sound, more levels, and some animations like I did on the stage.
Some of my other ideas if you are intersted. An office on fire where you put out flames, a maze with shifting walls, a boat that rocks the player, and levels with multiple exits where you don’t know the right one at the start.
The big thing I'm sad I didn't get to make was having you pick up objects and throw them, and then use that to break windows to jump out of them.