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(4 edits) (+1)

Wow, thank you so much! As a developer, there's honestly no better feeling than hearing that the game has become someone's "personal favorite." That's incredibly motivating!

  • About the bridge. Yep, it's become clear that I gave players a tool that was a little too powerful! You're right, its OP nature can break the intended puzzle design. I'm already working on how to balance it without taking away that feeling of creative freedom.

Thank you again for the kind words and, most importantly, for the super constructive and accurate criticism. It's exactly this kind of feedback that helps me see the game through your eyes and understand how to make it better. I'm so glad you see its potential