take your time! also- if i may - how do you do bug testing
Viewing post in Yet another Day 7 status post comments
Sugarcube has a built-in debug mode, but frankly I hate it and only use it when I have a real problem. Most of what I do it manual, like when I go through and change one variable at a time and make sure everything loads in correctly. I have some trusted friends that I have shared part of the game with, and they play through it looking for issues. I also go through the twee file in visual studio code and look for any issues like if-statements that aren't closed and the like.
I hope that makes sense! I didn't spend nearly enough time checking Day 6 - hence the weird map issues on certain saves at first and even a few more little errors I will be fixing in the Day 7 release. My goal is for Day 7 to be as seamless as possible on launch!