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An old school text adventure is a bold choice! That said, I think they take a degree of thinking the 'same way' as the writer, and I don't think we're quite aligning... Maybe the early decisions of the game can have a bit of in-universe lowballing to guide the player to the logic of the game, which eases off as you progress.

Thanks for the advice, we really value player input! This is something we are hearing from other playtesters as well and I think our next version will scaffold the special mechanics early in the game more heavily. We hope you still enjoyed playing!