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Rag And Bone is what it would feel like if Lemony Snickett wrote a ttrpg.

The PDF is one page, with a simple but readable layout and some custom art.

Contents-wise, this is a game that relies a lot of its slightly offbeat narrative voice and sardonic tone. You are a junk dealer. You have junk which is bad. You're trying to sell it for exactly 21 wealth---any more and you get taxed.

The game is playable, and involves a series of relatively small gains. You roll 2d6 looking for 5 ups, and then gain wealth equal to the difficulty of the check. You can push your luck a bit and spend wealth for more dice, but statistically this costs you more than it gives you. You can also take a single wealth instead of making a check, which is safe and repeatable and probably optimal play a lot of the time.

Where the game shines is in its language and tone. It's a fun read, and if you lean into roleplaying it I think it'd be a blast with a small and casual group.

Overall, if you like kinda whimsical economic horror and lighthearted oneshots, give Rag And Bone a look.

(+1)

Slight correction, you can only go for 1 Gains instead of making a check once per game . . . if you’re caught ;)

Oh, heck. I misread. It's for going from 20 to 21 once per game then.