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Managed to finish the game, failing a few times on levels 2 and 4.

I liked :
- the balancing act of going quickly or cutting the plant/creeper
- Having to juggle the barrels, the creeper and the ball chain
 - the art in general, though the creeper looks less fitting, but that might be intended for it to look more out of place
 - The shorter ball chain range with energy, it is a nice idea, that the energy directly affect the range of motion
 - That there are multiple levels, even if the mechanics do stay the same for the second half of the levels.

I liked less:

- That the ball chain "pulling" mechanics was a single cost of pulling, but that it was not obvious right away
   - Might well be me, but I though that the farther you pulled the more it would cost, so it did take me a few deaths to catch why I could never move out of the original ball range, even after pulling "multiple times" with multiple spacebar presses

- The randomness of it, seems like not all configuration are possible if you break all the barrels. But maybe the randomness of it is part of the intended design 
   - If you have the key in the first barrel, you mostly win right away, while on the last, you have to lose in the last few levels.

Are you planning to participate in the upcoming special Trijam 333? It is going to be 3 jams iterating on the same game: jam + feedback + repeat next week with an added twist. I think you would be able to do interesting design there ;)

Thanks for the game.
Have a great week :D

Hey! thanks for playing and for the detailed feedback.... appreciate it! ....my plan is to participate in it, but all depends if i get time ....thanks for asking ...i am hoping you will also be participating ....so best of luck in advance!