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I thought about the stat buffs when I was putting clothes in, but I didn't want to force people to wear clothes they didn't like just to get the stat bonuses. I hate it when I have to wear something ugly in a game just because it has good stats, you know? I'm toying around with the idea of adding modifiers to clothes though so people can upgrade the clothes they want better stats on.

Putting some scenes or something like that behind particular outfits could be pretty cool though, just a few hidden little things for some choice outfits.

I was more like thinking about job/situation based clohting not like a multi purpose clohting that you can bring everywere and is only used for its stats buffs

for instance diner job will have maid,just apron with/without panties,skimpy outfit(these are just ones that I thought randomly) and also theses clohtings will have their own scenes

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Yeah I'd definitely like to do some of that!

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Thank you for taking time to answer it

And will you tell what do you think of adding about this if you have plans or want to?

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Definitely would like to do some lewder scenes in the diner, when Sable is dressed in more skimpy outfits. Have patrons comment on it and such, with further scenes from there. I have some ideas for the maid outfit too, but that'll be another job type that comes later.

What kind of outfits you thinking on adding?

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Next time I do updates to the wardrobe I'd like to add some new slots like a dress slot that takes up top and bottom, a thigh slot, and glasses slot. Maybe a head slot too for headbands and hair ties and such? But yeah probably next outfits I add are going to be for some new slots.

For what scenes I might add with regard to clothes, it'd probably be generic and not tied to a particular piece of clothing for the most part. There's already a hidden "appeal" rating to each piece of clothes that only really factors into tips while waitressing right now, but I'd like to add some NPC interaction to different parts of the game when you're over certain levels of appeal.