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Some interesting themes here. The dehumanizing nature of work breaking us to the point that we act out violently is a concept that has been brought up in art many times. American Psycho or Fight Club are the obvious examples. But the way this game presents it feels shallow, and in general the game feels directionless. 

One moment I'm eating my dad's head, then I'm going to work, then I'm coming home, then there's a dead person in a noose, and then getting a lecture about how life is short and we spend so much time at work. 

There is potential here, but I would have liked it if there was more gameplay, and more of a downward spiral or something. I'm not sure how to interpret this right now, is this empty advice or is it a genuine attempt to lift us out of rock bottom? There's not much to grab on to.

That benig said, the game looks good, and it establishes a creepy atmosphere. Thank you for the game!

thanks for the feedback man. yes, you are right and i am working on it. this is the best i could do in the timeframe i had and i am trying to get better at what i do, thank you for the detailed feedback