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(+1)

Cool top down "god game"-lite?


I like that we have 2 ways to control the herd, even though the attract feels to me to be the more useful one.

I tried 2 runs with only one tool out of the two, and managed to get:
 - 4 out of 5, using only the lure

- 1 out of 5 using only the explosion


But I think that, with more practice and a bit of luck, the explosion should also be viable, especially since its cooldown seems faster (maybe it is just that it dissapears faster, but the effect of "I can use it quicker" still exists)

I also like that the orange threat zones do not instantly disappear, but can kill sheeps for some time after eating the first one. That makes it so you can't just walk the whole herd into it, but have to do some spreading out, either with farther placed lure, or by betting on random walking, and then moving the rest of the herd away.


I would be interested in what you had planned if you had more time for levels and mechanics :D


Also, are you planning to try the upcoming special Trijam 333 this weekend? It will be 3 weeks of iterative work on the same game, with new twists on the following weeks. So 3 hours of dev becoming 9 hours of dev across the 3 weeks. That should allow you to make fun and interesting things ;)


Thanks for the game.

Have a great week :D