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(4 edits)

Hello. This was fun and interesting to play with.

Freya Holmér did a great presentation on frame-rate independent lerp: “Lerp smoothing is broken” ( https://www.youtube.com/watch?v=LSNQuFEDOyQ ).

It is nice to see it in action.

Her equation is slightly different: (a - b) * Mathf.Pow(r, deltaTime) + b

Or for exponential decay: (a - b) * Mathf.Exp(-decay * deltaTime) + b