The "If you were wanting to tip the creators, we'd love if you'd consider donating to the Lemur Conservation Network (or other animal conservationists)" seemed to suggest wanting money but I guess I was wrong and sorry for the comparison but when I read this:"This game would not exist were it not for the passion of James' dear friend Zahzu and many hours of conversation about animals of Madagascar. We were inspired by the beautiful spiny forests of Tsingy de Bemaraha, the insane geology of that region, the wonderful lemurs who adapted to these extreme ecosystems, and MANY other amazing/unique (vulnerable) wildlife. ", I thought directly of your game as something like Peta's games lol. But yes I did manage to get to the mantis but it didn't do anything even when I directly jumped onto it. Only some weird bars started appearing and then the game told me I defeated the mantis(I didn't do anything really) and so most of the game did not seem to incorporate a clear boss fight and more of a minigame that was 95% of the game. I understand that there was a lot of inspiration from lemur which is understandable but participating in a game jam should mean that you prioritize game developpement and building something unique based on a theme(very little present in this game from what I could see). Many people want to make games to improve themselves and as much as I believe it is important to raise awareness about issues such as animals threatened by extinction, it likely isn't the good places for that. Making a game for this is good but making it in a game jam isn't recommended. It does add a layer of complexity and challenge that good developpers may like but for someone like you who likely doesn't have much experience in game developpement(judging based off your profile only having one game) it may not make something so interesting that will get people's attention. It'll end up forgotten like every other game jam games which I don't believe you want. I would suggest you make something that's more polished and playtested rigurosly and post it on social media to find a better suiting audience.
Edit: I replayed the game and it seems that if the progress bars get to 0 the player loses health and if you press the button the mantis loses health which I guess could be counted as a boss fight but clicking the small buttons 3 times isn't quite exactly the most "boss fight" gameplay.
Cheers,
BigEnterButton