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  • I like the visual clarity updates! Very much appreciated, makes managing/placing summons a lot easier :D Below are some thoughts I had playing the game (a mix of both feedback and suggestions, mostly just spitballing ideas lol)
  • Going along visual clarity, when I'm placing a new summon I'd like to be able to see which towers that are getting influenced by the new summon, so say I'm placing a summon, aside from what spots the summon covers, I'd like to see what other summons it would effect (refer to the image because i BUTCHERED the explanation)

  • I would love to a see some temporary summon: none that stay for the duration of a run but something to help in some specific situations (like a scouting tower that exists only to uncover some spaces, I think that would give the (i forgot the name) tower that gives points based on surrounding walls a small buff))
  •  A quick way to reset a run (this is a nitpick because it really is just pressing end round and then pressing try again but it would be nice to be able to hold R and reset a run or something along those lines)
    • possibly a round 1 free reroll? just to get back into another run quickly, I find myself needing a strong start in order to get higher year runs
  • (this is purely extra) but a summon encyclopedia would be cool, just to see all the possible options.

I'll stop yapping about random ideas, this is more in depth thoughts after playing, I may make another one focused specifically on summons. Either way, looking forward to more updates! :D

Thanks for feedback! Expanding the roster of summons with more utility is on my To Do list, Scouting is a cool idea.  Summon Encyclopedia will be incorporated into Dungeonomicon. Previewing other affected Summons would be a good QoL, I'll try to incorporate it.