An iOS version is definitely doable, but there are some technical hurdles.
Ren’Py (the engine the game uses) doesn’t offer full native support for iOS yet—it requires a Mac, a developer license (100$/year), and some pretty careful tinkering in Xcode to get everything working smoothly. Plus, Apple has strict UI and content guidelines, so even if the game runs well, it’s a whole other beast getting it approved for the AppStore. Also, things like app size limits and asset compatibility can make mobile optimization a bit time-consuming. Just might take some extra time and patience.
Workarounds
- An old tool called Ren’iOS: A community tool that helps package Ren’Py games into iOS apps via Xcode. It builds Ren’Py and its dependencies for iOS and provides scripts to assemble everything into a working project. I have no idea on it but it deserves a look!
- RenpyReader: a Ren’Py games Simulator but its a paid app costing 4$.