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Better to spend time refining it until you are satisfied than to settle onto something you don't like. I don't draw often, but I did it often enough to know that oneself is often one's most strict critique. The feeling of satisfaction once you arrive at something you like is worth the time and effort (and at times frustration) it takes to get there. 
Don't know jack shit about coding, but there is so much stuff interacting usually, that even one miniscule change can trigger a cascade of bugs. And even if you change nothing, an update for the engine used can cause bugs just fine. So don't worry about it, as long as you find the bugs, you know what to work on.
There is a saying: Debugging your code is way harder than writing it. As such a developer who tries hard to write completely bug-free code is a bad programmer, since he is afraid of having to debug his code. 

So if you can find and fix bugs in your code, it means you are on the right track.

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And with the chaos on itch rn, the release taking a bit longer is probably even a good thing. Better to wait until this blows over to see where the site stands after the revisions than to release right into this mess and potentially get the project taken down for no good reason (not blaming itch.io here, they are also just victims).

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Thanks for your advice 😊. That’s why my channel’s viewership has dropped by half lately. Making games isn’t easy, and things seem to be more complicated.

I think it's best to stay within the safe zone rather than risk ruining my efforts right now. I'm making sure Summona Realm stays attractive and engaging while keeping the ecchi level in check. Nothing overly sexual, just the right amount of excitemen 😉