Not a bad time-killer, but I’d like to see more challenging tasks and a more balanced economy. Since I constantly leave half of the slots unused, I just adjust the proportion of buildings for the task at hand and then immediately demolish them. There’s no real need for territory. What makes the game especially easier is the identical production speed, which makes it feel more like a children’s game and less engaging. Still, I really like the idea of limited storage capacity combined with production speed calculations. I’m looking forward to seeing how the project develops.