I have a couple questions.
1. Is it possible to have fog barriers around events that can be moved? The game I'm working on uses a grid-based battle system where the "player" is actually programmed as a cursor that moves around "events" that are the playable characters. For this reason, is it also possible to disable the fog barriers around the "player"?
2. Can you adjust the opacity/thickness of the fog? My goal is to create fog that obscures the whole map except for the immediate fog barriers around the aforementioned movable events.